Dev Diary #27

Hello everyone! We’re back with yet another update. This week we focused on further work on your in-game character model. Now you can see his body in game when walking! We still have some polishing up to do, to make it as smooth as possible. We also have another round of destruction for you because […]

Dev Diary #26

Hello everyone! Last week went by quickly, so here we go with another Dev Diary! We’ve got a lot of news to share, so let’s start with spark generator. Now sparks will appear during collisions. Take a look at the video to see it in action: It’s time for you to meet David and Kate! […]

Dev Diary #25

We’re back with another Dev Diary. We love to share all kinds of news with you, so let’s get right into it!  This week, we’ve spent most of our time on testing, fixing existing bugs, polishing up the UI, and modeling new terrain. We mainly focused on: New inventory system Improving the clarity of icons […]

Dev Diary #24

Hey guys! Another week, another dev diary!We are back with something exciting. This week, we have focused on polishing the racing. In Alpha, when you fell out of the track you would be kinda lost exploring the desert. Now you don’t have to worry about that! 😉 We implemented a system that puts you right […]

Dev Diary #21

Hey! As you know, we have fired up Alpha testing. If you want to take part in them, just click REQUEST ACCESS on the page on Steam. In the meantime, we are constantly working on new game features and improvements for the testing. Today, we are adding the car driving fixes to the test version, […]

Dev Diary #18

Hi, Take a look at our new Dev Diary! Recently, we worked on: the city in which the races will be held polishing up the demo, missions and interface the first NPC – Emilio! new car! Add to Wishlist on Steam!

Dev Diary #15

Hi! In today’s dev diary we want to present you with the game start and the first mission beginning. This is a big step for us! We’ve got a lot of graphics done, a lot of cars and engines, and now we are putting the actual gameplay together. You play as a self-taught mechanic. You […]

Dev Diary #11

Hi!  Another two weeks of production behind us and we’re getting closer to the demo 🙂 Check out all the new stuff – there’s a lot of it 🙂 This week, work has progressed on: integration of car physics with the game in order to create reliable engine tuning. You can find some cool bugs […]

Dev Diary #10

Hi, Another week is behind us! Once again, we’ve spent most of the time inventing, counting, testing, but luckily we also have something to show 🙂 This week we mainly worked on: determining the types of engine damages in the first missions in the planned demo version and designing them checking how changes in engine […]

Dev Diary #9

Hi, So much has happened in the last two weeks – I hope you have been waiting impatiently! 😉 We promise to return to our weekly dev diaries – last week we focused on physics and optimization that there wasn’t really anything to show 🙂 Here’s what we’ve got this time: Matching accessories, spoilers, neon […]