Dev Diary #37

Hi y’all! Over the last month, we have been working on migrating the current game to a new Event-Driven Architecture using Scriptable Objects. This requires a tremendous effort, as we want to keep most of the amazing systems already developed for the previous version. We want to build a more modular, testable, and easy-to-maintain codebase, […]

Dev Diary #36

Hello everyone! Long time no see! We haven’t seen each other for a while, but don’t worry – we’re back with a bang! We have a lot of news for you. First and foremost, we are going full steam ahead with the production of Underground Garage! Our team has expanded by a few new people, […]

Dev Diary #35

Hello everyone! Today, we’ll talk a little more about the Underground Garage changes. Many of you were surprised and had some questions, so we collected the answers in one post.  Many of you have been asking – how will we differentiate ourselves from other simulators? First of all, the storyline. We want to develop a […]

Dev Diary #34

Hello everyone! We come to you with a brand new update. Today we will talk a little more about Underground Garage as a whole and what our plans are for the future. We’ve had many conversations with publishers. Each time we’ve received the same feedback, UG focuses too much on the racing part. This makes […]

Dev Diary #33

Hi everyone! We’re back after the new year and after Christmas. We hope you all passed this period peacefully and you finally had time to rest πŸ™‚ We have an update for you on the car we are working on now. For now, we’re focusing on the exterior shell, so we still have the interior […]

Dev Diary #32

Hello everyone! Today we have something different than usual. We did a mini-interview with our artist Mateusz! He’s the one responsible for creating cars. As he’s close to finishing his next model, we’re going to show it to you today, and Mateusz will tell you a bit more about the modeling process and car details […]

Dev Diary #31

Hello everyone!Long time no see, but we haven’t been slacking off πŸ˜‰ Past few weeks, we have been working hard on the demo. We are mainly focusing on working on the lighting of the scenes, fixes of smaller and slightly bigger bugs πŸ™‚ Finally, after weeks of hard work, we can show you what the […]

Dev Diary #30

Hello everyone! Time to let you in on our recent development progress. We’re back with your favorite – car destruction! Besides the destruction, you may notice that the track is different from the Alpha and the scenery itself is brighter. It’s not the final result yet; we’re still working on it. And because of the […]

Dev Diary #29

Hello everyone! Today we want to talk a little bit more about cars. Making your dream car and customization is one of the main premises of the game. So we want to give you a little bit of an overview of what we have worked on so far. When making cars, we want to make […]

Dev Diary #28

Hello everyone! What a week! We got a lot done, and we are excited to share it with you!  Remember a good ol’ Emilio from Alpha Testing? Well, he had a slight glow-up πŸ˜‰Β  The same goes for the starting garage. We are reworking it to fit better with the rest of the game.Β  We’re […]