Since our last entry post, we have continued migrating the codebase to the new architecture, focusing on the mechanic assembly/disassembly parts and the driving part, including physics and the damage system.
For the mechanic mode, part of our team is working on improving the performance when the player is interacting with the car.
Last but not least, we have implemented the first prototype for the third-person character controller, which will replace our first-person camera perspective for the exploration part.
We also did some work on the quality of the graphics and lighting. Take a look at the driving section in brand new lighting. Please, let us know what you think!
And a couple more screenshots so you can get a closer look:
And as always, the work on cars continues: