Dev Diary #11



Another two weeks of production behind us and we’re getting closer to the demo 🙂 Check out all the new stuff – there’s a lot of it 🙂

This week, work has progressed on:

  • integration of car physics with the game in order to create reliable engine tuning. You can find some cool bugs here sometimes
  • garage surroundings and the driving route  
  • finalization of materials and textures for cars 
  • car servicing equipment animation
  • car sticker system 
  • damage to the engine and creating the final model for implementation, 
  • works on a new car! 
  • brake calipers and rims
  • works on the parts hierarchy and engine tuning
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